People who play games

Discuss topics related to the USA Database.
Post Reply
[email protected]
Posts: 127
Joined: Tue Jan 07, 2025 4:38 am

People who play games

Post by [email protected] »

By dataAccording to a FOM survey conducted in May 2013, 44% of Internet users play computer games
. In particular, 39%
play computer games on tablets, smartphones and consoles more than once
a month : 12% - almost every day, 18% - several times a week and 9% - several
times a month. Only 18% of Internet users play online games .

The most popular (74%) are casual games , such as
minesweeper, solitaire, Angry Birds. 42% play simulation games , such as racing or football. 33% prefer action, action, arcades , such as Counter-Strike, Call of Duty,
Mortal Kombat.

27% choose strategies such as Heroes of
Might and Magic, StarCraft, SimCity. 22% play event planner email database listadventure games,
quests , for example, "Petka and Vasily Ivanovich", Broken Sword, Amnesia. 21% choose role-playing games such as Diablo, Allods, Gothic, Lineage, World of Warcraft.

Among the population as a whole, 34% of men and 23% of women play computer games
. Among young people aged 18 to 30,
every second person (49%) plays computer games . In the older age group
(31 to 45), every third person (35%) . Among people aged 46 to 60,
only 13% play.

It is no secret that computer game lovers
devote a lot of time to their hobby, and often relatives and friends
of gamers have a very negative attitude towards this pastime.
I wonder
what computer game lovers themselves think about this? During the survey, gamers were asked an interesting question: "If
you did not have the opportunity to play computer games, would you
lose more than you gained, or gain more than you lost?"



Most of those who play computer games (61%) said that
if they did not have the opportunity to play computer games, nothing would
change in their lives . Another 4% found it difficult to answer. At the same time, every fourth person (27%)
agreed with the statement that by giving up games, they would gain more than
they would lose . Only 8% hold the opposite opinion.

So what would gamers gain if they were forced to give up
computer games? According to their own words, they would find new hobbies (7%),
have more free time (6%), more opportunities for studying and
reading books (6%), as well as for socializing and meeting with friends (4%), sports and
walks (4%), household chores (3%), and communication with family (2%) .

I wonder what relatives and friends of gamers think about their
hobby? As it turns out, not all of them have
a negative attitude towards computer games.
24% of respondents expressed a negative attitude towards such a hobby of a loved one
, while 20% perceive this hobby positively. 12% are neutral
about the fact that a loved one spends time on computer games .




Most respondents (32%) have children playing computer games . Among those who have a positive attitude towards this hobby, 6% noted that
educational games train attention, memory and speed of thinking. 3%
perceive games as a way to relax and relieve stress. 2% admit that
computer games have become the norm in modern life.

It is interesting that many parents adhere to the principle of "
choosing the lesser of two evils" , making statements like "playing games will keep you at home and out
of bad company" or "it is better to play at home than to drink and smoke outside" .
Some note that they allow their child to play computer games as
a reward for good behavior and academic success, and also say that they monitor
what games their children play.

And yet, friends and relatives are more likely to have a
negative attitude towards the passion for computer games. Most often, they complain that this addiction
takes up too much time and turns into an addiction (13%) : “does nothing
, sits at the computer at night” , “you can’t fully immerse yourself in it” , “it’s
already like an illness” .

Others note that computer games are harmful
to health and negatively affect the gamer’s psyche (6%) : “my husband has high blood pressure, it’s
harmful for him to play computer games” , “his vision deteriorates, it affects his spine” ,
“it affects his psyche, my brother has become nervous and irritable” .

In addition, respondents note that passion for
computer games interferes with education and development (3%) , and point out
the uselessness and even harmfulness of such a pastime (2%) . Many
are concerned about aggression in modern games (2%) : "I don't like it when my son
plays shooters, everything is too bloody there."

Finally, relatives and friends of gamers note that
the passion for computer games interferes with real communication: "games replace normal
communication" , "computer games cannot replace real friends" . Some
parents are also concerned that because of games, the child "disconnects from real
life and does not know how to function in it".

It seems that computer games, having become a familiar part
of our lives, still remain a source of controversy, and attitudes towards them are more
than ambiguous.
Some enjoy playing, others consider computer
games absolute evil, and others would be happy to free up time for socializing with friends
and other useful things, but cannot give up their hobby. Whose
side are you on?
Post Reply